Dec 17, 2005, 02:51 PM // 14:51
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#22
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I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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Quote:
Originally Posted by Lambentviper
traps. if you can get off flame trap, spike trap (for the knockdown) barbed trap, then dust trap, you can interupt them AND stick some nasty conditions on them.
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Not as effective as you might think since every good touch R/N carries Plague Touch around. I run a touch build in CA and TA and the only skills I've had problems with are Diversion and snares. Since touchers often spam their skills in quick succession shutting one of them down can drop their damage output by half (and if you're lucky enough to have diverted Vampiric Touch, their self-healing is almost nullified).
I've been trying a different touch build with mixed success, the R/E Shock Trooper. Its not half as good as a R/N touch build but its fun and surprises people a lot of the time.
Wild Blow is also devastating, most touchers rely on stances to control physical damage recieved, getting rid of them helps a lot. I haven't had much problem with this skill myself because I always carry Throw Dirt.
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